Familiar[group16]Devlog3


Art

For this week we concentrated on finishing up the style and art of the game as well as the technical parts of it. From colors, to shape to shaders we have researched and decided for everything needed for our project.

Programming

This week is the final week of prototyping so we had a lot of polishing and testing to do. We chose our engine Unreal 5.3 so that we could be focused on 1 specific engine and have more time for the final prototype. First we added a better representation of the tether. This tether changes color when breaking.

Next we added 2 player controller input movement, rotation and attacking.

To finish off our prototype we added some enemies to recreate a scene that could happen in the game.

Sound

Hello and welcome to another week of sound!

This week was mostly spent on researching and prototyping audio systems in unreal, finishing up my sound bible and creating an audio asset list. I was able to create some small prototypes to figure out how we are going to be doing footstep implementation using metasounds and C++. Another important prototype was the dynamic music one.

I spent some time messing around with metasounds and managed to get a nice stem based dynamic music system in place and working. Additionaly, I created a folder structure that would mirror the one in the full game, complete with all the different implementation and audio assets needed for the final product. I heavily researched how audio signal flow works within unreal, leading me to create an entire mix-bus layout that works with reverb sends, connecting soundclasses and soundsubmixes together! I also delved into audio compression and loading within unreal engine, describing how this affects the different assets within our game.

The final prototype was about playing a one shot sound through c++. Within the sound bible, this week was mostly about describing and listing all of the technical details about audio that will be present within our game. And finally, there is the audio asset list, which is a list of all of the currently planned audio assets that need to be made for our game, complete with important information about each individual asset such as if it’s spatialized, the compression method to use etc… I hope to see you again next week!

Files

Devlog03_PrototypeMovement_Unreal.zip 365 MB
Mar 20, 2024

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