Familiar[group16]Devlog4
Hello!
Our project got an extra week for prototyping. For this reason, each department started working within the same unreal project, allowing us to merge all of our expertise.
Art
For this week we have added the assets and lights in an example level. Currently it’s not the final level as it’s still small and the props are placeholders, but it gives a general idea of how the level will look and feel like. To show the end of the level ground we blocked the edges by adding assets with collision to make the way through it impossible.
Furthermore, we added a basic color to the assets and defined them with an outline shader. This shader is being used for every object and character in the scene.
Additionally, to that we added a general mood of light to the environment and the characters. The environment is left quite dark with only a weak point light while the characters themselves lighten up the area with their orange and blue lights.
Programming
On the programming side, we have finalised the core game loop. In specific though, we made a wave system that finds some locations in the game space and spawns multiple clusters of enemies in these locations (spawning more enemies and more clusters per wave as the game goes on). Alongside this, we have implemented knockback. For the enemy, this knockback is intended to try and seperate the players to impact their tether and for the player its simply meant for a satisfying gameplay loop (and to make sure the players dont get stuck behind several enemies). Furthermore, when the player hits the enemy we implemented a short stun where they stop moving.
Audio
For audio, I mainly wanted to add in a bunch of placeholder sounds to gameplay and functionality. The sounds i mainly added were attack sounds for the player and enemies, tether detach and reattach sounds, player movement sfx, ambience and finally music. This way, you would get to actually hear how the game would sound. This process also really helped me get aquainted with unreal engine c++ and the various audio features present within unreal engine. I am happy with how this prototype shaped up audio wise. See you next week!
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Familiar
Two siblings fight their way through a mysterious forest while connected by a tether symbolizing their innate bond.
Status | In development |
Authors | ZainAlRubaie, Milena Agienko, cancuratan, Bwiek, BenjaminLooyens |
Genre | Action, Survival |
Tags | 3D, Atmospheric, Dark, Fantasy, Hack and Slash, Unreal Engine |
Languages | English |
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