Familiar[group16]Devlog6
Art
For this week I have worked on creating a FX attack for the main characters. For that I looked for a noise map online and adjusted this one in Photoshop. After that I have created a material that will be used for the Niagara System that I have created afterwards, too.
As I have still issues with the Unreal Project I tried to fix them, but sadly without success. I mainly worked on things I can easily move from one project to another. I added a tutorial to the desciption of the HacknPlan task if it was needed to let my team mates know how to add a Niagara System to an animation of a character to test it out.
Furthermore I have reworked the outline shader. To use the old outline shader you have to activate the Custom Render Depth of the objects but that collides with the Custom Render Depth of the cel shader. We don’t want to use the cel shader on every object while we do want to use the outline shader for every object. This has been reworked now.
Hi, other artist here! This week I mainly worked on making a niagara system tether work with not only other blueprints but also C++ code. Since I’m fairly new to using blueprints, it was quite a struggle to figure out, add to that unreal being unreal and crashing a bunch for no reason, that felt like quite a feat.
I’ve also kept working on the character and there now are some basic textures ready to test out with the fancy outline shaders before finishing them up.
Programming
This week we finished reformatting everything we had from our prototypes. We also added some UI elements to (HP bar and dash indicator) to clear up the potential playing experience.
Furthermore, we added player input to start the next wave instead of it just happening instantly.
Additionally, we implemented a system where the enemies will have a wind up before they attack so that the players are able to react and possibly avoid the attacks the enemies do.
Sound
Hello and welcome to another week of audio! This week was our final week of sprint 1 within our developement block. Audio wise, this week was mostly spent sound designing more sound effects. In particular, I worked on the tether sound effects, in addition to some player and enemy sounds. for out tether sounds, I really wanted to capture that feeling of magic, resulting in me delving really deep into vintage and obscure sound libraries. After layering a whole bunch of bizarre sounds, I was able to come up with some nice results! I hope you will enjoy them when you hear them in the future. For the player and enemy sound effects, I really tried to keep everything focused on our philosophy of snappiness. This led to a whole bunch of layers, which when combined resulted in a rich assortment of different audio flavours. You will find a sneak peek as to what I have been working on this week down below. Thank you for reading and see you next week!
Files
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Familiar
Two siblings fight their way through a mysterious forest while connected by a tether symbolizing their innate bond.
Status | In development |
Authors | ZainAlRubaie, Milena Agienko, cancuratan, Bwiek, BenjaminLooyens |
Genre | Action, Survival |
Tags | 3D, Atmospheric, Dark, Fantasy, Hack and Slash, Unreal Engine |
Languages | English |
More posts
- The EndMay 27, 2024
- Familiar[group16]Devlog10May 22, 2024
- Familiar[group16]Devlog9May 16, 2024
- Familiar[group16]Devlog8May 08, 2024
- Familiar[group16]Devlog7May 02, 2024
- Familiar[group16]Devlog5Apr 18, 2024
- Familiar[group16]Devlog4Mar 27, 2024
- Familiar[group16]Devlog3Mar 21, 2024
- Familiar[group16]Devlog2Mar 14, 2024
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